Κατάλογος Βιβλιοθηκών Mediterranean College

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Mathematics for 3D Game Programming and Computer Graphics / Third Edition

Contributor(s): Material type: TextPublication details: Course Technology, 2012Edition: 3rdDescription: 560ISBN:
  • 9781435458864
Summary: This book illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. Preface, The Rendering Pipeline, Vectors, Matrices, Transforms, Geometry for 3D Engines, Ray Tracing, Lighting and Shading, Visibility Determination, Polygonal Techniques, Shadows, Curves and Surfaces, Collision Detection, Linear Physics, Rotational Physics, Fluid and Cloth Simulation, Numerical Methods, Complex Numbers, Trigonometry References, Coordinate Systems, Taylor Series, Index.
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Item type Current library Call number Copy number Status Barcode
Books MC Athens Campus Library 794.816693 LEN (Browse shelf(Opens below)) 1 Available 9780000064479

This book illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. Preface, The Rendering Pipeline, Vectors, Matrices, Transforms, Geometry for 3D Engines, Ray Tracing, Lighting and Shading, Visibility Determination, Polygonal Techniques, Shadows, Curves and Surfaces, Collision Detection, Linear Physics, Rotational Physics, Fluid and Cloth Simulation, Numerical Methods, Complex Numbers, Trigonometry References, Coordinate Systems, Taylor Series, Index.

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