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Quantitative Methods for Business Decision / With Cases: Sixth Edition

Contributor(s): Material type: TextPublication details: Duxbury Press, 1994Edition: 6th edDescription: 1262ISBN:
  • 534510515
Contents:
Preface, Introduction to Quantitative Methods for Decision Making, Probability Concepts, Probability Distributions and Expected Value and Sampling, Assessing Probabilities Through Judgement, Forecasting, Inventory Decisions With certain Factors, Inventory Decisions with Uncertain Factors, Linear Programming, Linear Programming Formulation and Computer Solution, Solving Linear Programs I: The Simplex Method, Solving Linear Programs II: Surplus and Artificial Variables, Shadow Prices and Duality in Linear Programming, Post-Optimality and Sensitivity Analysis in Linear Programming, The Transportation Problem, Integer Programming and the Branch-and-Bound Method, Goal Programming, Network Models in Linear Programming, Project Planning with PERT, Waiting Lines (Queues), Simulation, Basic Concepts of Decision Making, Decision Theory, Decision Making Using the Normal Distribution, Decision Making with Utility, Games and Interactive Decisions, Dynamic Programming, Index.
Summary: Preface, Introduction to Quantitative Methods for Decision Making, Probability Concepts, Probability Distributions and Expected Value and Sampling, Assessing Probabilities Through Judgement, Forecasting, Inventory Decisions With certain Factors, Inventory Decisions with Uncertain Factors, Linear Programming, Linear Programming Formulation and Computer Solution, Solving Linear Programs I: The Simplex Method, Solving Linear Programs II: Surplus and Artificial Variables, Shadow Prices and Duality in Linear Programming, Post-Optimality and Sensitivity Analysis in Linear Programming, The Transportation Problem, Integer Programming and the Branch-and-Bound Method, Goal Programming, Network Models in Linear Programming, Project Planning with PERT, Waiting Lines (Queues), Simulation, Basic Concepts of Decision Making, Decision Theory, Decision Making Using the Normal Distribution, Decision Making with Utility, Games and Interactive Decisions, Dynamic Programming, Index.
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Books MC Athens Campus Library 658.4/03 LAP (Browse shelf(Opens below)) 1 Available 9780000033482

Preface, Introduction to Quantitative Methods for Decision Making, Probability Concepts, Probability Distributions and Expected Value and Sampling, Assessing Probabilities Through Judgement, Forecasting, Inventory Decisions With certain Factors, Inventory Decisions with Uncertain Factors, Linear Programming, Linear Programming Formulation and Computer Solution, Solving Linear Programs I: The Simplex Method, Solving Linear Programs II: Surplus and Artificial Variables, Shadow Prices and Duality in Linear Programming, Post-Optimality and Sensitivity Analysis in Linear Programming, The Transportation Problem, Integer Programming and the Branch-and-Bound Method, Goal Programming, Network Models in Linear Programming, Project Planning with PERT, Waiting Lines (Queues), Simulation, Basic Concepts of Decision Making, Decision Theory, Decision Making Using the Normal Distribution, Decision Making with Utility, Games and Interactive Decisions, Dynamic Programming, Index.

Preface, Introduction to Quantitative Methods for Decision Making, Probability Concepts, Probability Distributions and Expected Value and Sampling, Assessing Probabilities Through Judgement, Forecasting, Inventory Decisions With certain Factors, Inventory Decisions with Uncertain Factors, Linear Programming, Linear Programming Formulation and Computer Solution, Solving Linear Programs I: The Simplex Method, Solving Linear Programs II: Surplus and Artificial Variables, Shadow Prices and Duality in Linear Programming, Post-Optimality and Sensitivity Analysis in Linear Programming, The Transportation Problem, Integer Programming and the Branch-and-Bound Method, Goal Programming, Network Models in Linear Programming, Project Planning with PERT, Waiting Lines (Queues), Simulation, Basic Concepts of Decision Making, Decision Theory, Decision Making Using the Normal Distribution, Decision Making with Utility, Games and Interactive Decisions, Dynamic Programming, Index.

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