Computer Graphics / Principles and Practice: Second Edition in C - 2nd - American Psychiatric Association, 1996 - 1178

In this book the authors explore multiple perspectives on computer graphics: the user's, the application programmer's, the package implementor's, and the hardware designer's. Introduction, Programming in the Simple Raster Graphics Package (SRGP), Basic Raster Graphics Algorithms for Drawing 2D Primitives, Graphics Hardware, Geometrical Transformations, Viewing in 3D, Object Hierarchy and Simple Phigs (SPHIGS), Input Devices and Interaction Techniques and Interaction Tasks, Dialogue Design, User Interface Software, Solid Modeling, Achromatic and Colored Light, The Quest for Visual Realism, Illumination and Shading, Image Manipulation and Storage, Advanced Raster Graphics Architecture, Advanced Modelling Techniques, Animation, Mathematics for Computer Graphics, Bibliography, Index.

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