Fundamentals of Audio and Video Programming for Games
- Microsoftpress, 2004
- 384
Create your own audio and video special effects with tools, code, and tips from Microsoft game developers. Includes CD-ROM. Audio, Getting started with DirectSound, Changing the Volume and Panning and Frequency of Stereo Sound, Moving Sounds in 3-D Space, Adding Special Effects and Environmental Reverb to 3-D Sounds, Understanding Audio Special Effects, Streaming Sounds into Circular Buffers, Driving Hardware with Property Sets, Building an Application with the Concertina Framework, Video, Introducing DirectShow and Video Rendering, Taking Video to the Third Dimension, Customizing Compositors, MultiMon and Procamp and Deinterlacing and Other Odds and Ends, Production Quality, Producing Content with Quality, Optimizing Quality Throughout Production, Appendix A: ATL Smart Pointers, Appendix B: Multichannel Audio Tool.