Mathematics for 3D Game Programming and Computer Graphics / Third Edition
- 3rd
- Course Technology, 2012
- 560
This book illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. Preface, The Rendering Pipeline, Vectors, Matrices, Transforms, Geometry for 3D Engines, Ray Tracing, Lighting and Shading, Visibility Determination, Polygonal Techniques, Shadows, Curves and Surfaces, Collision Detection, Linear Physics, Rotational Physics, Fluid and Cloth Simulation, Numerical Methods, Complex Numbers, Trigonometry References, Coordinate Systems, Taylor Series, Index.