000 01149cam a22002054a 4500
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035 _a15855
020 _a201174391
040 _aGR-AtMCL
_bgre
_dGR-AtMCL
_eAACR2
245 1 _aInteractive Computer Graphics / Functional, Procedural and Device-Level Methods
260 _bAddison-Wesley Publishing Company,
_c1989
300 _a506
520 _aThe theme of this book is the generation and manipulation of graphic scenes including real-time aspects with human control or interaction. Preface, Device-Level Graphics, Graphics Systems and Standards, Fundamental Algorithms for Raster Graphics, Analysis of Two and Three Dimensional Space, Picture Generation Using Solid Polyhedra, Spline Curves and Surfaces, Illumination and Color Models for Solid Objects, Ray Tracing and Constructive Solid Geometry, Art and Special Effects and Animation, Hardware for Interactive Graphics, Fundamentals of Vector and Matrix Algebra, References, Index.
700 1 _aBurger Peter
_91872
700 1 _aGillies Duncan
_91873
942 _cBK
999 _c1405
_d1405