| 000 | 01149cam a22002054a 4500 | ||
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| 005 | 20250605164008.0 | ||
| 008 | 250528s ||||||||||||||||||||||||d | ||
| 035 | _a15855 | ||
| 020 | _a201174391 | ||
| 040 |
_aGR-AtMCL _bgre _dGR-AtMCL _eAACR2 |
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| 245 | 1 | _aInteractive Computer Graphics / Functional, Procedural and Device-Level Methods | |
| 260 |
_bAddison-Wesley Publishing Company, _c1989 |
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| 300 | _a506 | ||
| 520 | _aThe theme of this book is the generation and manipulation of graphic scenes including real-time aspects with human control or interaction. Preface, Device-Level Graphics, Graphics Systems and Standards, Fundamental Algorithms for Raster Graphics, Analysis of Two and Three Dimensional Space, Picture Generation Using Solid Polyhedra, Spline Curves and Surfaces, Illumination and Color Models for Solid Objects, Ray Tracing and Constructive Solid Geometry, Art and Special Effects and Animation, Hardware for Interactive Graphics, Fundamentals of Vector and Matrix Algebra, References, Index. | ||
| 700 | 1 |
_aBurger Peter _91872 |
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| 700 | 1 |
_aGillies Duncan _91873 |
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| 942 | _cBK | ||
| 999 |
_c1405 _d1405 |
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