| 000 | 01812cam a22001934a 4500 | ||
|---|---|---|---|
| 005 | 20250605164108.0 | ||
| 008 | 250528s ||||||||||||||||||||||||d | ||
| 035 | _a17801 | ||
| 020 | _a9781780677460 | ||
| 040 |
_aGR-AtMCL _bgre _dGR-AtMCL _eAACR2 |
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| 245 | 1 | _aDon't Get a Job...Make a Job / How to Make It as a Creative Graduate | |
| 260 |
_bLaurence King Publishing, _c2016 |
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| 300 | _a144 | ||
| 520 | _aThis book celebrates the strategies that new generation trailblazers have used to carve out unique routes into the design world, and includes interviews and inspirational advice from well-known international designers who are now enjoying the successes brought about by their own ''make a job'' attitude. Introduction, Propaganda, Put Yourself Out There, Release Early and Release Of the, Advice, Don't Be Daunted by Self Promotion, Going Mobile, Go to the Clients and Don't Make Them Come to You, Go to Guerrilla, Bend the Rules, Advice - You Don't Have to Reinvent the Rules, Specialism vs Diversity, Don't Be Afraid to Experiment, Learn From Your Idols, Repeat and Repeat and Improve and Repeat, Embrace the ''Busyness'', Swim Against the Tide, Question Everything, Advice - Be T-shaped, Tough Calls, Trust Your Instincts, Move Mountains, Advice - Build Best-case Scenarios in Your Imagination, Going It Alone vs Teaming Up, Think ''Original, Don't Run Before You Can Walk, Exploit Your Skills and Interests, Advice - Don't Become a Hermit, Even Within a Team You Need to Be Individual, Feel Your Way, Be True to Yourself, Push and Pull and Test and Tear, Advice - Understand the Value of Collaboration, Gusto, Reinvent Yourself, Create Positive Change, Keep on Learning, Credits and Acknowledgements. | ||
| 700 | 1 |
_aBarton Gem _94058 |
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| 942 | _cBK | ||
| 999 |
_c3201 _d3201 |
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