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035 _a20051
020 _a73561945
040 _aGR-AtMCL
_bgre
_dGR-AtMCL
_eAACR2
245 1 _aFundamentals of Audio and Video Programming for Games
260 _bMicrosoftpress,
_c2004
300 _a384
520 _aCreate your own audio and video special effects with tools, code, and tips from Microsoft game developers. Includes CD-ROM. Audio, Getting started with DirectSound, Changing the Volume and Panning and Frequency of Stereo Sound, Moving Sounds in 3-D Space, Adding Special Effects and Environmental Reverb to 3-D Sounds, Understanding Audio Special Effects, Streaming Sounds into Circular Buffers, Driving Hardware with Property Sets, Building an Application with the Concertina Framework, Video, Introducing DirectShow and Video Rendering, Taking Video to the Third Dimension, Customizing Compositors, MultiMon and Procamp and Deinterlacing and Other Odds and Ends, Production Quality, Producing Content with Quality, Optimizing Quality Throughout Production, Appendix A: ATL Smart Pointers, Appendix B: Multichannel Audio Tool.
700 1 _aTurcan Peter
_96125
700 1 _aWasson Mike
_96126
942 _cBK
999 _c5214
_d5214