| 000 | 01069cam a22002054a 4500 | ||
|---|---|---|---|
| 005 | 20250605164243.0 | ||
| 008 | 250528s ||||||||||||||||||||||||d | ||
| 035 | _a21385 | ||
| 020 | _a9781435458864 | ||
| 040 |
_aGR-AtMCL _bgre _dGR-AtMCL _eAACR2 |
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| 245 | 1 | _aMathematics for 3D Game Programming and Computer Graphics / Third Edition | |
| 250 | _a3rd | ||
| 260 |
_bCourse Technology, _c2012 |
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| 300 | _a560 | ||
| 520 | _aThis book illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. Preface, The Rendering Pipeline, Vectors, Matrices, Transforms, Geometry for 3D Engines, Ray Tracing, Lighting and Shading, Visibility Determination, Polygonal Techniques, Shadows, Curves and Surfaces, Collision Detection, Linear Physics, Rotational Physics, Fluid and Cloth Simulation, Numerical Methods, Complex Numbers, Trigonometry References, Coordinate Systems, Taylor Series, Index. | ||
| 700 | 1 |
_aLengyel Eric _97430 |
|
| 942 | _cBK | ||
| 999 |
_c6448 _d6448 |
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