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035 _a21385
020 _a9781435458864
040 _aGR-AtMCL
_bgre
_dGR-AtMCL
_eAACR2
245 1 _aMathematics for 3D Game Programming and Computer Graphics / Third Edition
250 _a3rd
260 _bCourse Technology,
_c2012
300 _a560
520 _aThis book illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. Preface, The Rendering Pipeline, Vectors, Matrices, Transforms, Geometry for 3D Engines, Ray Tracing, Lighting and Shading, Visibility Determination, Polygonal Techniques, Shadows, Curves and Surfaces, Collision Detection, Linear Physics, Rotational Physics, Fluid and Cloth Simulation, Numerical Methods, Complex Numbers, Trigonometry References, Coordinate Systems, Taylor Series, Index.
700 1 _aLengyel Eric
_97430
942 _cBK
999 _c6448
_d6448