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008 s2000 a b 001 0 eng d
020 _a0201398559
040 _aGR-AtMCL
_dGR-AtMCL
_beng
_eAACR2
100 _aWatt, Alan H.
_99908
245 1 0 _a3D computer graphics /
_cAlan Watt.
246 3 _aThree D computer graphics
250 _a3rd ed.
260 _aHarlow, England ;
_aReading, Mass. :
_bAddison-Wesley,
_c2000.
300 _axxii, 570 p. :
_bill. (some col.) ;
_c25 cm.
504 _aIncludes bibliographical references and index.
520 _aThis is the third edition of a book which deals with the processes involved in converting a mathematical or geometric description of an object into a visualisation that simulates the appearance of a real object. Traditionally computer graphics has created pictures by starting with a very detailed geometric description, subjecting this to a series of transformations that orient a viewer and objects in 3D space, then imitating reality by making the objects look solid and real - a process known as rendering. Nowadays this is proving insufficient for the new demands of moving computer imagery and virtual reality. Much research is being carried out into how to model complex objects, where the nature and shape of the objects changes dynamically and into capturing the richness of the world without having to model every detail explicitly. This text explores and relates thee resulting in diverse synthesis and modelling methods.
650 0 _aComputer graphics
_99909
650 0 _aComputing
_99851
653 _aThree-dimensional display systems
942 _cBK
999 _c9848
_d9848